Author Topic: My Diablo/Chaos Script  (Read 8175 times)

cooptheking

  • Guest
My Diablo/Chaos Script
« on: July 10, 2010, 01:48:12 AM »
Okay So i know the Chaos/Diablo Script that comes with your D2NT is weak at best.
In case no one knew how to edit there attack config to help prevent getting stuck on casters in lava/behind walls/etc (it will still happen sometimes ..:(  ) but
If you goto D2NT folder...scripts folder...libs...common...NTAttack.ntl
search inside for
Code: [Select]
function NTA_IsValidMonster(monster)then add this so it looks like this
Code: [Select]
function NTA_IsValidMonster(monster)
{
if(monster.name == GetLocaleString(3162) && GetDistance(me.x,me.y,monster.x,monster.y) <= 25 )
      if(!CheckCollision(me.areaid, monster.x, monster.y, 0) || !CheckCollision(me.areaid, monster.x, monster.y, 1) || !CheckCollision(me.areaid, monster.x, monster.y, 5))
         return false;
var _classid;

if(monster.hp <= 0 || monster.mode == 0 || monster.mode == 12)
return false;

_classid = monster.classid;***then the rest of the script****
I wanted to share with you my version of the chaos script that i use. I took a few functions from someones on EoN then modified all telepoints/clrs/etc/etc added some fucntions...
The current config is to clear from start (you can make it clear from star///only clear Champions///Only Clear Seal Bosses+Diablo. :)   Enjoy.
I use this. In 892 runs i have gotten 0 seal nulls.
Copy/paste this code into your existing diablo.ntj
then for your boss configuration make it look like this (ofc erase // infront of the bosses you wish to run)
Also on a side note...if ALL you run is this chaos script i recommend you add at least 1 other monster (like eldritch//Threshsocket as my chaos script if ran solo will start to "shift" and in order to reset you have to go somewhere else (even if all you do is kill a quick monster) It resets the points :)
Code: [Select]
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_Script.push("NTDiablo.ntj");   
//use 1 for true and 0 for false
NTConfig_SealOrder = ['w', 'n', 'e']; //seal order, w = west (vizier), n = north (de seis), e = east (venom)
NTConfig_NextGameMsg = ''; // leave = '' to say nothing
NTConfig_FastMode = 0; // open seals and kill bosses only (a little more dangerous)
NTConfig_SkipRegularMonsters = 0; // true = skip regular monsters (non uniques/champs)
NTConfig_ClearFromFront = 1; // clear from the entrance to the star
NTConfig_OpenHiddenStashes = 0; // open the hidden stashes, doesnt open on fastmode
NTConfig_MakeTP = 1; // true to make a tp. if clearing from front it will make one there, else at star
// if MakeTP is true its basically public mode, if not none of the below will trigger
NTConfig_WaitAndBO = 1; // true = bot will wait for x seconds and cast BO (if you dont have CTA set to false)
NTConfig_BOSayMsg = 'Let me clear quick'; // what to say when preparing to cast BO (dont include seconds)
NTConfig_BOWait = 2; // time in seconds to wait before using BO
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
//NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;

here it is! Enjoy
Code: [Select]
function NTMain()
{
Include("libs/common/NTCommon.ntl");
NTC_IncludeLibs();
NTC_IncludeConfig("NTBot/char_configs");

NT_LoadConfig();
NTSI_LoadNIPFiles("NTBot/item_configs");

NTA_Initialize();

var FrontToStarX    = [7792,7794,7791,7777,7813,7769,7782,7802,7819,7768,7770,7791,7819];
var FrontToStarY    = [5564,5529,5495,5486,5486,5445,5421,5421,5446,5390,5355,5355,5376];

var FrontToStarFastX = [7799,7802,7802,7819,7821,7821,7821];
var FrontToStarFastY = [5569,5531,5498,5486,5450,5416,5376];

if(!NTTM_CheckAct())
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_CheckAct()");
return;
}

NTTMGR_TownManager();

if(!NTTM_TownMove("waypoint"))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_TownMove()");
return;
}

if(!NTM_TakeWaypoint(107))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeWaypoint()");
return;
}

NT_CheckShrine();

if(!NTM_MoveTo(108, 7792, 5565))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveTo()");
return;
}

if(NTConfig_ClearFromFront == 1)
{
if(NTConfig_MakeTP == 1)
{
var _x = me.x;
var _y = me.y;
NT_Clear(20, true, 1);
if(me.x != _x && me.y != _y) NTM_MoveTo(108, _x, _y);
NT_Clear(20, true, 1);
if(me.x != _x && me.y != _y) NTM_MoveTo(108, _x, _y);
NTM_MakeTP();
if(NTConfig_WaitAndBO == 1)
{
Say(NTConfig_BOSayMsg + " " + NTConfig_BOWait);
NTC_Delay(NTConfig_BOWait*1000);
NTP_DoPrecast(true);
}
}

for(var i = 0; i < FrontToStarX.length; i++)
{
NT_Clear(35, true, 1);
NTM_MoveTo(108, FrontToStarX[i], FrontToStarY[i]);
if(NTConfig_OpenHiddenStashes == 1) NT_OpenHiddenStashes();
}
}

else
{
NTM_MoveTo(108, 7791, 5290);
}

NT_GetSeals();

NT_KillDiablo();

NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");
}

function NT_VizierSeal(type)
{
var V1X     = [7768,7755,7741,7733,7723,7714,7707,7680,7666];//   |||||||||
var V1Y     = [5289,5295,5282,5291,5300,5282,5315,5310,5311];//   |||

var V2X     = [7767,7756,7744,7747,7750,7741,7729,7720,7720,7721,7719,7712,7700,7687,7676];//   |||   |||
var V2Y     = [5292,5284,5275,5290,5303,5310,5314,5312,5301,5288,5273,7292,5294,5294,5292];//      |||

if(type == 1)
{
for(var i = 0; i < V1X.length; i++)
{
NTM_MoveTo(108, V1X[i], V1Y[i]);
if(NTConfig_OpenHiddenStashes == 1) NT_OpenHiddenStashes();
if(NTConfig_FastMode != 1) NT_Clear(25, true, 1);
}

for(var n = 0; n < 2; n++)
{
NT_OpenSeal(396, 7667, 5315);
NTM_MoveTo(108, 7672, 5307);

for(var i = 0 ; i < 15 ; i++)
{
NTC_Delay(100);
if(NT_KillMonster(GetLocaleString(2851), 1))
{
if(NTConfig_FastMode != 1) NT_Clear(30, false, 1);
NTSI_PickItems();
NT_OpenSeal(395,  7664, 5275);
return NT_BackToStar();
}
}

NT_OpenSeal(395,  7664, 5275);
}

}

else
{

for(var i = 0; i < V2X.length; i++)
{
NTM_MoveTo(108, V2X[i], V2Y[i]);
if(NTConfig_OpenHiddenStashes == 1) NT_OpenHiddenStashes();
if(NTConfig_FastMode != 1) NT_Clear(25, true, 1);
}

for(var n = 0; n < 2; n++)
{

NT_OpenSeal(396, 7664, 5275);
NTM_MoveTo(108, 7667, 5292);

for(var i = 0 ; i < 30 ; i++)
{
NTC_Delay(150);
if(NT_KillMonster(GetLocaleString(2851), 1))
{
if(NTConfig_FastMode != 1) NT_Clear(30, false, 1);
NTSI_PickItems();
NT_OpenSeal(395, 7667, 5315);
return NT_BackToStar();
}
}

NT_OpenSeal(395, 7667, 5315);
}
}

return NT_BackToStar();
}

function NT_DeSeisSeal(type)
{
var S1X    = [7786,7801,7786,7787,7810,7811,7810,7790,7774,7773,7794];// shape of an "S" or "5"
var S1Y    = [5263,5249,5245,5227,5233,5215,5198,5194,5181,5156,5154];

var S2X    = [7791,7783,7800,7809,7785,7773,7773,7776,7794,7811,7817,7815,7798,7785];// Shape of "2"
var S2Y    = [5265,5256,5247,5232,5230,5222,5212,5194,5194,5193,5177,5157,5155,5155];


if(type == 2)
{

for(var i = 0; i < S2X.length; i++)
{
NTM_MoveTo(108, S2X[i], S2Y[i]);
NT_Clear(25, true, 1);
if(NTConfig_OpenHiddenStashes == 1) NT_OpenHiddenStashes();
}

for(var n = 0; n < 2; n++)
{
  NT_OpenSeal(394, 7773, 5155);
NTM_MoveTo(108, 7809, 5202);
NTM_TeleportTo(7812, 5224);
NTM_MoveTo(108, 7793, 5234);

for(i = 0 ; i < 15 ; i++)
{
NTC_Delay(100);
if(NT_KillMonster(GetLocaleString(2852), 1))
{
NTSI_PickItems();
if(NTConfig_FastMode != 1) NT_ClearPosition(40, true, 1);
return NT_BackToStar();
}
else
{
NT_OpenSeal(394, 7773, 5155);
NTM_MoveTo(108, 7809, 5202);
NTM_TeleportTo(7812, 5224);
NTM_MoveTo(108, 7793, 5234);

for(i = 0 ; n < 15 ; i++)
{
NTC_Delay(100);
if(NT_KillMonster(GetLocaleString(2852), 1))
{
NTSI_PickItems();
if(NTConfig_FastMode != 1) NT_ClearPosition(40, true, 1);
return NT_BackToStar();
}
}
}
}
}
}
else
{
for(var i = 0; i < S1X.length; i++)
{
NTM_MoveTo(108, S1X[i], S1Y[i]);
NT_Clear(25, true, 1);
if(NTConfig_OpenHiddenStashes == 1) NT_OpenHiddenStashes();
}

for(var n = 0; n < 2; n++)
{
NT_OpenSeal(394, 7803, 5154);
NTM_MoveTo(108, 7789, 5157);

for(i = 0 ; i < 15 ; i++)
{
NTC_Delay(100);
if(NT_KillMonster(GetLocaleString(2852), 1))
{
NTSI_PickItems();
if(NTConfig_FastMode != 1) NT_ClearPosition(40, true, 1);
return NT_BackToStar();
}
}
}
}

return NT_BackToStar();
}

function NT_InfectorSeal(type)
{
var I1X   = [7822,7826,7832,7850,7858,7868,7877,7891,7907,7927,7932];// looks like a hook
var I1Y   = [5297,5278,5307,5278,7305,5297,5276,5276,5276,5279,5298];

var I2X   = [7825,7827,7834,7845,7855,7852,7875,7896,7917];// shape of a "t"
var I2Y   = [5293,5276,5291,5315,5301,5278,5293,5295,5291];


if(type == 2)
{
for(var i = 0; i < I2X.length; i++)
{
NTM_MoveTo(108, I2X[i], I2Y[i]);
NT_Clear(25, true, 1);
if(NTConfig_OpenHiddenStashes == 1) NT_OpenHiddenStashes();
}

for(var n = 0; n < 2; n++)
{
NT_OpenSeal(392, 7895, 5309);
NTM_MoveTo(108, 7899, 5295);

for(i = 0 ; i < 15 ; i++)
{
NTC_Delay(200);

if(NT_KillMonster(GetLocaleString(2853), 1))
{
if(NTConfig_FastMode != 1) NT_Clear(40, false, 1);
NTSI_PickItems();
NT_OpenSeal(393, 7895, 5275);
return NT_BackToStar();
}
}

NT_OpenSeal(393, 7915, 5275);
}
}

else
{
for(var i = 0; i < I1X.length; i++)
{
NTM_MoveTo(108, I1X[i], I1Y[i]);
NT_Clear(25, true, 1);
if(NTConfig_OpenHiddenStashes == 1) NT_OpenHiddenStashes();
}

for(var n = 0; n < 2; n++)
{
NT_OpenSeal(392, 7924, 5315);
NTM_MoveTo(108, 7932, 5297);

for(i = 0 ; i < 15 ; i++)
{
NTC_Delay(200);

if(NT_KillMonster(GetLocaleString(2853), 1))
{
if(NTConfig_FastMode != 1) NT_Clear(40, false, 1);
NTSI_PickItems();
NT_OpenSeal(393, 7915, 5275);
return NT_BackToStar();
}
}

NT_OpenSeal(393, 7915, 5275);
}
}

return NT_BackToStar();
}

function NT_KillDiablo()
{
if(NTConfig_MakeTP == 1)
{
NTM_MoveTo(108, 7827, 5284);
NTM_MakeTP();
NTM_MoveTo(108, 7791, 5290);
}

NTC_FindUnit(NTC_UNIT_MONSTER, 243, 100);

if(!NT_KillMonster(243, 2))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTA_KillMonster()");
return;

}

NTSI_PickItems();
NTC_Delay(500);

if(NTConfig_NextGameMsg != '')
Say(NTConfig_NextGameMsg);

NTC_Delay(250);
}

function NT_BackToStar()
{
NTM_MoveTo(108, 7791, 5290);

if(NTConfig_FastMode != 1) NT_Clear(25, true, 1);
   
if(me.x != 7791 && me.y != 5290) NTM_MoveTo(108, 7791, 5290);

if(NTConfig_FastMode != 1)
{
NTP_DoPrecast(true);
NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe)
}
}

function NT_GetSeals()
{
if(me.x != 7791 && me.y != 5290)
{
NTM_MoveTo(108, 7791, 5290);
NT_Clear(20, true, 1);
}

if(NTConfig_MakeTP == 1  && NTConfig_FastMode != 1)
{
NT_Clear(20, true, 1);
NTM_MoveTo(108, 7791, 5290);
NTM_MakeTP();
if(NTConfig_WaitAndBO == 1)
{
Say(NTConfig_BOSayMsg + " " + NTConfig_BOWait);
NTC_Delay(NTConfig_BOWait*1000);
NTP_DoPrecast(true);
}
}

Print("?c5Getting seal information...");

var _result = false;
var viztype, venomtype, seistype;


var pre = GetPresetUnits(108, NTC_UNIT_OBJECT);

for(var i = 0; i < pre.length; i++)
{
if(pre[i].id == 396)
{
if(pre[i].roomy*5 + pre[i].y == 5275 && pre[i].roomx*5 + pre[i].x == 7655)

viztype = 2;
else

viztype = 1;
}

if(pre[i].id == 394)
{
if(pre[i].roomx*5 + pre[i].x != 7773)
seistype = 1;
else
seistype = 2;
}

if(pre[i].id == 392)
{
if(pre[i].roomx*5 + pre[i].x == 7893)
venomtype = 2;
else
venomtype = 1;
}
}

Print("?c5Grand Vizier of Chaos, Type: " + viztype);
Print("?c5Lord De Seis, Type: " + seistype);
Print("?c5Infector of Souls, Type: " + venomtype);

for(var i = 0; i < 3; i++)
{
switch(NTConfig_SealOrder[i])
{
case 'w':
_result = NT_VizierSeal(viztype);
_result = false;
break;
case 'n':
_result = NT_DeSeisSeal(seistype);
_result = false;
break;
case 'e':
_result = false;
_result = NT_InfectorSeal(venomtype);
break;
default:
_result = NT_VizierSeal(viztype);

_result = false;

_result = NT_DeSeisSeal(seistype);

_result = false;

_result = NT_InfectorSeal(venomtype);

return _result;
break;
}
}

return _result;
}

function NT_OpenSeal(classid, x, y)
{
NTM_MoveTo(108, x, y);

if(NTConfig_FastMode != 1)
NT_Clear(40, true, 1);

var seal = NTC_FindUnit(NTC_UNIT_OBJECT, classid, 10);

if(seal.mode > 0) return;

for(var i = 0; i < 4; i++)
{
if((i % 2) == 0)
{
if(GetDistance(me, seal) > 2) NTM_MoveTo(seal.areaid, seal.x+4, seal.y);

NTC_DoClick(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, seal);

if(seal.mode > 0) return Print("?c5Seal " + classid + " is now activated!");
}

NTC_Delay(200);
}
}

function NT_CheckShrine()
{
NTC_Delay(250);

var shrine = NTC_FindUnit(NTC_UNIT_OBJECT, GetLocaleString(2225), 3);

if(shrine)
{
do
{
if(GetDistance(me.x,me.y,shrine.x,shrine.y) < 15)
{
switch(shrine.shrinetype)
{
case 12: // skill shrine
case 13: // mana recharge shrine
NTM_MoveTo(108, shrine.x, shrine.y);
NTC_DoClick(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, shrine);
break;
default:
break;
}
}

}while(shrine.GetNext());
}

NTP_DoPrecast(true);
}

function NT_OpenHiddenStashes()
{
var _chest = GetUnit(NTC_UNIT_OBJECT, GetLocaleString(3274));

if(_chest)
do
{
if(GetDistance(me.x,me.y,_chest.x,_chest.y) < 20 && !_chest.mode > 0 )
{
NTM_MoveTo(108, _chest.x+1, _chest.y)
if(NTC_OpenChest(_chest))
{
NTSI_PickItems();
break;
}
}

}while(_chest.GetNext());
}

function NT_KillMonster(classid, retry)
{
if(arguments.length < 2)
retry = 0;

var _target;

if(NTConfig_AttackSkill[1] < 1)
return false;

_target = NTC_FindUnit(NTC_UNIT_MONSTER, classid, retry);

if(!_target)
return false;

if(_target.IsAttackable())
{
var _attackcount = 0;

while(_attackcount < 300 && NTA_IsValidMonster(_target))
{
if(NTA_Attack(_target, (_attackcount%30) == 0) < 2)
break;

_attackcount++;
}
}

if(_target.hp <= 0 || _target.mode == 0 || _target.mode == 12)
return true;

}

function NT_Clear(range, pickitem, safelevel)
{
if(NTConfig_SkipRegularMonsters == 1) NT_ClearPosition(range, pickitem, safelevel, 1);

else NT_ClearPosition(range, pickitem, safelevel, 0);
}

function NT_ClearPosition(range, pickitem, safelevel, spectype)
{
var _orgx, _orgy;
var _skiplist;
var _attackcount = 0;
var _target;
var _distance, _mingid, _mindistance;
var _result;


if(NTConfig_AttackSkill[1] < 1 || NTConfig_AttackSkill[3] < 1)
return false;

switch(arguments.length)
{
case 0:
range = 20;
case 1:
pickitem = true;
case 2:
safelevel = 0;
case 3:
spectype = 0;
default:
if(NTConfig_CheckSelfSafe < 0x01 && NTConfig_CheckMercSafe < 0x01)
safelevel = 0;
break;
}

_orgx = me.x;
_orgy = me.y;


_skiplist = new Array();

while(_attackcount < (i+1)*100)
{
_mindistance = 100000;

_target = NTC_FindUnit(NTC_UNIT_MONSTER);

if(_target)
{
do
{
if(_skiplist.indexOf(_target.gid) < 0)
{

if(_target.IsAttackable() && (_target.spectype != spectype))
{

if(GetDistance(_orgx, _orgy, _target.x, _target.y) <= range && NTA_IsValidMonster(_target))
{
_distance = GetDistance(me, _target);

if(_distance < _mindistance)
{
_mingid = _target.gid;
_mindistance = _distance;
}
}
}
else
_skiplist.push(_target.gid);
}
} while(_target.GetNext());
}

if(_mindistance < 100000)
{
_target = NTC_FindUnit(NTC_UNIT_MONSTER, _mingid);

if(_target)
{
_result = NTA_Attack(_target, (_attackcount%30) == 0);

switch(_result)
{
case 1:
_skiplist.push(_mingid);
break;
case 2:
case 3:
_attackcount++;
break;
default:
return false;
}
}
}
else
break;
}


if(me.classid == NTC_CHAR_CLASS_PALADIN)
{
if(_attackcount > 2 && (parseInt(me.hp*100/me.hpmax) < NTConfig_UseRedemptionHP || parseInt(me.mp*100/me.mpmax) < NTConfig_UseRedemptionMP))
{
if(NTC_PutSkill(124, NTC_HAND_RIGHT))
NTC_PingDelay(1000);
}
}

if(me.classid == NTC_CHAR_CLASS_SORCERESS)
{
if(_attackcount > 2)
NTC_CastSkill(58, NTC_HAND_RIGHT);
}

if(pickitem && _attackcount > 0)
NTSI_PickItems();

switch(safelevel)
{
case 1:
return NTTMGR_CheckSafe(0x00, NTConfig_CheckMercSafe&0x01);
case 2:
return NTTMGR_CheckSafe(NTConfig_CheckSelfSafe, NTConfig_CheckMercSafe);
}

return true;
}

« Last Edit: July 10, 2010, 01:57:47 AM by cooptheking »

PureKaoz.com - D2NT, Diablo 3 & Starcaft 2 Hacks

My Diablo/Chaos Script
« on: July 10, 2010, 01:48:12 AM »

Offline kolin

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Re: My Diablo/Chaos Script
« Reply #1 on: July 10, 2010, 06:22:58 PM »
HelpZ PlZ

PureKaoz.com - D2NT, Diablo 3 & Starcaft 2 Hacks

Re: My Diablo/Chaos Script
« Reply #1 on: July 10, 2010, 06:22:58 PM »

cooptheking

  • Guest
Re: My Diablo/Chaos Script
« Reply #2 on: July 10, 2010, 06:38:38 PM »
HelpZ PlZ

Plz post either screen shots of your characters boss configuration OR the code
Also please post a copy of your diablo script (maybe you copied it wrong)
Also, are you using D2nt 3.0 or 3.1 (this script is wrote for 3.0 not sure if any NT codes changed when they updated)..

Offline kolin

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Re: My Diablo/Chaos Script
« Reply #3 on: July 10, 2010, 06:44:20 PM »
HelpZ PlZ

Plz post either screen shots of your characters boss configuration OR the code
Also please post a copy of your diablo script (maybe you copied it wrong)
Also, are you using D2nt 3.0 or 3.1 (this script is wrote for 3.0 not sure if any NT codes changed when they updated)..
I'm using 3.1

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Re: My Diablo/Chaos Script
« Reply #3 on: July 10, 2010, 06:44:20 PM »

cooptheking

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Re: My Diablo/Chaos Script
« Reply #4 on: July 10, 2010, 07:03:07 PM »
okay can you please copy/paste the top of your character config (where your boss selection is)
so i can make sure you installed it right?
did you copy/paste my diablo code  entirely and with no edits?

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Re: My Diablo/Chaos Script
« Reply #4 on: July 10, 2010, 07:03:07 PM »

Offline kolin

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Re: My Diablo/Chaos Script
« Reply #5 on: July 11, 2010, 02:54:35 AM »
okay can you please copy/paste the top of your character config (where your boss selection is)
so i can make sure you installed it right?
did you copy/paste my diablo code  entirely and with no edits?
I edited what it says at the end and all.

cooptheking

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Re: My Diablo/Chaos Script
« Reply #6 on: July 11, 2010, 10:12:30 AM »
Okay Please copy/paste your
Character Config File + The Diablo Script (so i can see all your edits and make sure everythings is the way it is suppsoe to be)

Offline MetalSkatan

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Re: My Diablo/Chaos Script
« Reply #7 on: August 04, 2010, 03:53:42 AM »
i must say this is the best chaos script ive used thanks a lot COOP =)
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Re: My Diablo/Chaos Script
« Reply #7 on: August 04, 2010, 03:53:42 AM »

Offline MetalSkatan

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Re: My Diablo/Chaos Script
« Reply #8 on: August 04, 2010, 04:17:43 AM »
To add to that, you should probably make a baal bot with a good holy bolt scrip so he dont just sit there and shoot the holy bolt at his merc =)
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Offline fireshocker

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Re: My Diablo/Chaos Script
« Reply #9 on: August 09, 2010, 06:58:31 PM »
just out of curiosity, how well is this script in public mode for chaos runs, I use the other script now that u are talking bout off of eon, but still misses monsters and leechers die

Offline BlackOut ?

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Re: My Diablo/Chaos Script
« Reply #10 on: August 09, 2010, 07:29:45 PM »
i like it alot leechers still die cuz they like getting chased around cuz they run in front of me like dumb asses but it killers every monster and its gg in my book

cooptheking

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Re: My Diablo/Chaos Script
« Reply #11 on: August 09, 2010, 07:53:14 PM »
Mine works great. as long as leechers are smart then nothing happens...
occasionally skips stormcasters (if lite sorc you will skip quite a few)..but thats not my chaos script (thats the attack script)

Offline vampirictorch

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Re: My Diablo/Chaos Script
« Reply #12 on: August 11, 2010, 12:47:04 PM »
this one works perfect for me, thanks! i will ofc modify it for private use but still been looking forever for a bot that will run from beginning of chaos, do all monsters, then portal from star ect. ect. ect. very effective scripts, thanks again, but you should add a delay to where if it cant hit monsters or whatever it tries to move around to hit them, or so it wont try an hit monsters threw walls ect.

cooptheking

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Re: My Diablo/Chaos Script
« Reply #13 on: August 11, 2010, 12:52:43 PM »
this one works perfect for me, thanks! i will ofc modify it for private use but still been looking forever for a bot that will run from beginning of chaos, do all monsters, then portal from star ect. ect. ect. very effective scripts, thanks again, but you should add a delay to where if it cant hit monsters or whatever it tries to move around to hit them, or so it wont try an hit monsters threw walls ect.

that is done in the NTAttack.ntl and has nothing to do with my chaos script.
Tho if you need something that "skips" monsters if crash=bad (like threw wall/over lava) i got that

Offline vampirictorch

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Re: My Diablo/Chaos Script
« Reply #14 on: August 11, 2010, 07:06:00 PM »
that would be helpful to have my bot tends to get stuck sometimes and i have to go back and check him and unstuck him by manually moving him around, not a big issue for me but it does get kind of irritating.

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Re: My Diablo/Chaos Script
« Reply #14 on: August 11, 2010, 07:06:00 PM »