Okay, open NTAttack.ntl ...in the libs/common folder
search (contrl + f) for
function NTA_IsValidMonster(monster)
then add this
if(monster.name == GetLocaleString(3162) && GetDistance(me.x,me.y,monster.x,monster.y) <= 25 )
if(!CheckCollision(me.areaid, monster.x, monster.y, 0) || !CheckCollision(me.areaid, monster.x, monster.y, 1) || !CheckCollision(me.areaid, monster.x, monster.y, 5))
return false;
so it looks like this
function NTA_IsValidMonster(monster)
{
if(monster.name == GetLocaleString(3162) && GetDistance(me.x,me.y,monster.x,monster.y) <= 25 )
if(!CheckCollision(me.areaid, monster.x, monster.y, 0) || !CheckCollision(me.areaid, monster.x, monster.y, 1) || !CheckCollision(me.areaid, monster.x, monster.y, 5))
return false;
var _classid;
if(monster.hp <= 0 || monster.mode == 0 || monster.mode == 12)
return false;
_classid = monster.classid;