Author Topic: Updated NTBotGame.ntj To Chicken If hostiled in town  (Read 966 times)

cooptheking

  • Guest
Updated NTBotGame.ntj To Chicken If hostiled in town
« on: July 10, 2010, 02:04:09 AM »
This is my NTBotGame.ntj file that will chicken even if hostiled in town, and print to your D2NT Manager "Someone Hostiled"

However, if you run 2xbots on the same manager this code doesn't chicken or if you run 2xManager on the same computer (yes even if everythings in it's own sandbox)...No matter HOW i scripted it (i tried over 180 variations) Nothing worked if using more than 1 bot/1 manager.. :(
But for you Hardcore people like me, this works wonders and so far even those wp campers can't kill this


Code: [Select]
var CurScriptIndex = 0;
var LastScript = false;

var CloneDiabloString;
var CloneDiabloNotify = false;

function NTMain()
{
Delay(1000);

//Print("?c4[+] NTBot 4.1 [+]");

Include("libs/common/NTCommon.ntl");
NTC_IncludeLibs();
NTC_IncludeConfig("NTBot/char_configs");

NT_LoadConfig();
NTSI_LoadNIPFiles("NTBot/item_configs");

if(NTConfig_StartDelay > 0);
NTC_Delay(NTConfig_StartDelay);

SetUIState(0x0A, true);

NTT_GetCorpses();

if(NTConfig_Script.length > 0)
{
NTCU_InitCubing();

NTT_ClearInventory();
NTT_ClearBelt();

Load("NTBot/tools/NTToolsThread.ntj");

if(NTConfig_CheckCloneDiablo)
{
CloneDiabloString = GetLocaleString(11005);
RegisterEvent(EVENT_GAMEMSG, NT_GameMsgEvents);
}

RegisterEvent(EVENT_KEYDOWN, NT_KeyEvents);
RegisterEvent(EVENT_SCRIPTMSG, NT_ScriptMsgEvents);

Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);

while(!LastScript || CloneDiabloNotify)
{
NTC_Delay(500);
}
}

ExitGame();
}

function NT_GameMsgEvents(msg, type)
{
if(type == 4 && msg.indexOf(CloneDiabloString) != -1)
{
CloneDiabloNotify = true;

NTC_SendLogToOOG(NTC_LOG_COMMON, "?c4" + CloneDiabloString);
SetStatusText(CloneDiabloString);

me.maxgametime = 0;

NTC_StopScript(NTConfig_Script[CurScriptIndex]);
NTC_Delay(500);

NTTM_CheckAct();
}
   else if(type == 8 && msg.indexOf(GetLocaleString(4026)) != -1)
{
NTConfig_LeaveWhenHostiled = true;
      ExitGame(); 
NTC_SendLogToOOG(NTC_LOG_COMMON, "?E00000Someone Hostiled");
}

}

function NT_KeyEvents(keycode)
{
var _script;

switch(keycode)
{
case 19:
_script = NTC_FindScript(NTConfig_Script[CurScriptIndex]);
if(_script)
{
if(_script.running)
{
_script.Stop();

NTC_Delay(300);
ClickMap(NTC_CLICK_LUP, NTC_SHIFT_NONE, null);

SetStatusText("Stopped " + NTConfig_Script[CurScriptIndex]);
}
else
{
Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);
}
}
break;
}
}

function NT_ScriptMsgEvents(msg)
{
var _area;

switch(msg)
{
case "SCRIPT_END":
if(++CurScriptIndex < NTConfig_Script.length)
{
NTTM_CheckAct();
Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);
}
else
LastScript = true;
break;
default:
Print("?c1" + NTConfig_Script[CurScriptIndex] + " : " + msg + " failed");

_area = GetArea();

if(_area)
NTC_SendLogToOOG(NTC_LOG_COMMON, "?E00000" + NTConfig_Script[CurScriptIndex] + " : " + msg + " failed (" + _area.name + ")");
else
NTC_SendLogToOOG(NTC_LOG_COMMON, "?E00000" + NTConfig_Script[CurScriptIndex] + " : " + msg + " failed (unknown area)");

if(++CurScriptIndex < NTConfig_Script.length)
{
NTTM_CheckAct();
Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);
}
else
LastScript = true;
break;
}
}

PureKaoz.com - D2NT, Diablo 3 & Starcaft 2 Hacks

Updated NTBotGame.ntj To Chicken If hostiled in town
« on: July 10, 2010, 02:04:09 AM »

cooptheking

  • Guest
Re: Updated NTBotGame.ntj To Chicken If hostiled in town
« Reply #1 on: September 07, 2010, 10:04:27 PM »
This is my NTBotGame.ntj file that will chicken even if hostiled in town, and print to your D2NT Manager "Someone Hostiled"

However, if you run 2xbots on the same manager this code doesn't chicken or if you run 2xManager on the same computer (yes even if everythings in it's own sandbox)...No matter HOW i scripted it (i tried over 180 variations) Nothing worked if using more than 1 bot/1 manager.. :(
But for you Hardcore people like me, this works wonders and so far even those wp campers can't kill this
Btw, you MUST turn your check for dclone = true in character configuration to make this work


Code: [Select]
var CurScriptIndex = 0;
var LastScript = false;

var CloneDiabloString;
var CloneDiabloNotify = false;

function NTMain()
{
Delay(1000);

//Print("?c4[+] NTBot 4.1 [+]");

Include("libs/common/NTCommon.ntl");
NTC_IncludeLibs();
NTC_IncludeConfig("NTBot/char_configs");

NT_LoadConfig();
NTSI_LoadNIPFiles("NTBot/item_configs");

if(NTConfig_StartDelay > 0);
NTC_Delay(NTConfig_StartDelay);

SetUIState(0x0A, true);

NTT_GetCorpses();

if(NTConfig_Script.length > 0)
{
NTCU_InitCubing();

NTT_ClearInventory();
NTT_ClearBelt();

Load("NTBot/tools/NTToolsThread.ntj");

if(NTConfig_CheckCloneDiablo)
{
CloneDiabloString = GetLocaleString(11005);
RegisterEvent(EVENT_GAMEMSG, NT_GameMsgEvents);
}

RegisterEvent(EVENT_KEYDOWN, NT_KeyEvents);
RegisterEvent(EVENT_SCRIPTMSG, NT_ScriptMsgEvents);

Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);

while(!LastScript || CloneDiabloNotify)
{
NTC_Delay(500);
}
}

ExitGame();
}

function NT_GameMsgEvents(msg, type)
{
if(type == 4 && msg.indexOf(CloneDiabloString) != -1)
{
CloneDiabloNotify = true;

NTC_SendLogToOOG(NTC_LOG_COMMON, "?c4" + CloneDiabloString);
SetStatusText(CloneDiabloString);

me.maxgametime = 0;

NTC_StopScript(NTConfig_Script[CurScriptIndex]);
NTC_Delay(500);

NTTM_CheckAct();
}
   else if(type == 8 && msg.indexOf(GetLocaleString(4026)) != -1)
{
NTConfig_LeaveWhenHostiled = true;
      ExitGame(); 
NTC_SendLogToOOG(NTC_LOG_COMMON, "?E00000Someone Hostiled");
}

}

function NT_KeyEvents(keycode)
{
var _script;

switch(keycode)
{
case 19:
_script = NTC_FindScript(NTConfig_Script[CurScriptIndex]);
if(_script)
{
if(_script.running)
{
_script.Stop();

NTC_Delay(300);
ClickMap(NTC_CLICK_LUP, NTC_SHIFT_NONE, null);

SetStatusText("Stopped " + NTConfig_Script[CurScriptIndex]);
}
else
{
Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);
}
}
break;
}
}

function NT_ScriptMsgEvents(msg)
{
var _area;

switch(msg)
{
case "SCRIPT_END":
if(++CurScriptIndex < NTConfig_Script.length)
{
NTTM_CheckAct();
Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);
}
else
LastScript = true;
break;
default:
Print("?c1" + NTConfig_Script[CurScriptIndex] + " : " + msg + " failed");

_area = GetArea();

if(_area)
NTC_SendLogToOOG(NTC_LOG_COMMON, "?E00000" + NTConfig_Script[CurScriptIndex] + " : " + msg + " failed (" + _area.name + ")");
else
NTC_SendLogToOOG(NTC_LOG_COMMON, "?E00000" + NTConfig_Script[CurScriptIndex] + " : " + msg + " failed (unknown area)");

if(++CurScriptIndex < NTConfig_Script.length)
{
NTTM_CheckAct();
Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);
}
else
LastScript = true;
break;
}
}

PureKaoz.com - D2NT, Diablo 3 & Starcaft 2 Hacks

Re: Updated NTBotGame.ntj To Chicken If hostiled in town
« Reply #1 on: September 07, 2010, 10:04:27 PM »

Offline pirate

  • Newbie
  • *
  • Join Date: May 2010
  • Posts: 11
  • Reputation 0
    • View Profile
Re: Updated NTBotGame.ntj To Chicken If hostiled in town
« Reply #2 on: September 12, 2010, 09:52:06 PM »
tons of respects!  :-*

PureKaoz.com - D2NT, Diablo 3 & Starcaft 2 Hacks

Re: Updated NTBotGame.ntj To Chicken If hostiled in town
« Reply #2 on: September 12, 2010, 09:52:06 PM »