okay i changed it with a guide from another website.
but how can i change now to drop the items instead of selling them?
Guide:
Step [1]:Open NTTownManager:
add this code to the top:
var _NTTMGR_IdentifyCain;
var _uniditems = new Array();
var _NTTMGR_SellCainItems = false;Step [2]: Add/Edit the
Bold Lines:
var _cubing;
if(arguments.length < 1)
simple = false;
NTC_ClearCursor();
NTT_CleanPotions();
[b]_NTTMGR_IdentifyCain = (NTT_CheckUnids() > 0 && NTConfig_UseCainToID);
_NTTMGR_DoID = (NTT_CheckUnids() > 0 && !NTConfig_UseCainToID);[/b]
_NTTMGR_BuyPots = NTT_CheckBelt();
_NTTMGR_BuyTP = (NTTMGR_CheckScrolls(1) < 4);
_NTTMGR_BuyKey = (NTConfig_OpenChest && NTTMGR_CheckKeys() < 4);
_NTTMGR_DoHeal = NTT_CheckHeal();
_NTTMGR_DoRepair = NTT_CheckRepair(40);
_NTTMGR_DoRevive = NTT_CheckMerc();
_NTTMGR_RemoveCurse = NTTMGR_CheckCurse(NTConfig_CheckSelfSafe > 0x01 ? 0x7E : 0, NTConfig_CheckMercSafe > 0x01 ? 0x7E : 0);Step [3]:copy this code:
if(_NTTMGR_IdentifyCain)
NTTMGR_VisitCain(); paste above:
switch(me.act)Step [4]: Copy this code:
function NTTMGR_VisitCain()
{
var _npc;
var _items = me.GetItems();
var count = 0;
for(var i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0 && _items[i].itemloc == 0 && !(_items[i].itemflag&0x10))
{
var _value = NTSI_CheckItem(_items[i]);
if(_value == 1)
{
if(_items[i].quality >= 4 && _items[i].itemtype != 4 && (_items[i].itemtype < 76 || _items[i].itemtype > 81))
{
NTC_SendLogToOOG(NTC_LOG_ITEM, "Kept " + NTC_ItemQualityToMGRColor[_items[i].quality] + _items[i].name.split("\n")[0] + ";" + _items[i].itemdesc);
NTTM_TownMove("stash");
var _stash = NTC_FindUnit(NTC_UNIT_OBJECT, NTC_UNIT_STASH, 5);
if(_stash)
if(NTT_DoInteract(_stash))
NTT_ManageStash(_items[i]);
me.Cancel(1);
}
}
else
{
count ++;
_uniditems.push(_items[i]);
}
}
}
if(count > 0)
{
_NTTMGR_SellCainItems = true;
NTTM_TownMove("cain");
_npc = NTC_FindUnit(NTC_UNIT_NPC, GetLocaleString(2890), 5);
if(_npc)
{
NTM_MoveTo(me.areaid, _npc.x, _npc.y);
if(NTT_DoInteract(_npc))
if(_NTTMGR_IdentifyCain)
if(NTT_DoInteract(_npc))
{
for(var i = 0 ; i < 4 ; i++)
{
if((i % 4) == 0)
me.SelectNPCMenu(0x0FB4);
NTC_Delay(100);
}
me.Cancel(1);
}
}
switch(me.act)
{
case 1:
NTTMGR_VisitAkara();
break;
case 2:
NTTMGR_VisitDrognan();
break;
case 3:
NTTMGR_VisitOrmus();
break;
case 4:
NTTMGR_VisitJamella();
break;
case 5:
NTTMGR_VisitMalah();
break;
}
}
} Paste it above:
function NTTMGR_VisitAkara()Step [5]:Add the
BOLDfunction NTTMGR_VisitAkara()
{
var _npc;
NTTM_TownMove("akara");
_npc = NTC_FindUnit(NTC_UNIT_NPC, NTC_NPC_ID_AKARA, 5);
if(_npc)
{
if(NTT_DoInteract(_npc))
{
if(_NTTMGR_BuyPots || _NTTMGR_BuyTP || _NTTMGR_BuyKey || _NTTMGR_DoID || _NTTMGR_SellCainItems)
{
if(NTT_DoTrade(_npc))
{
if(_NTTMGR_BuyPots)
NTT_FillBelt(_npc);
if(_NTTMGR_BuyTP)
NTT_FillTome(_npc, 1);
if(_NTTMGR_BuyKey)
NTT_FillKey(_npc);
if(_NTTMGR_DoID)
NTTMGR_IDItems(_npc);
if(_NTTMGR_SellCainItems)
NTTMGR_SellItems(_npc);
}
}
me.Cancel(1);
}
}
}
Step [6]:Add the
BOLDfunction NTTMGR_VisitDrognan()
{
var _npc;
NTTM_TownMove("drognan");
_npc = NTC_FindUnit(NTC_UNIT_NPC, NTC_NPC_ID_DROGNAN, 5);
if(_npc)
{
if(NTT_DoInteract(_npc))
{
if(NTT_DoTrade(_npc))
{
if(_NTTMGR_BuyPots)
NTT_FillBelt(_npc);
if(_NTTMGR_BuyTP)
NTT_FillTome(_npc, 1);
if(_NTTMGR_DoID)
NTTMGR_IDItems(_npc);
if(_NTTMGR_SellCainItems)
NTTMGR_SellItems(_npc);
}
me.Cancel(1);
}
}
}
Step [7]:Add the
BOLDfunction NTTMGR_VisitOrmus()
{
var _npc;
NTTM_TownMove("ormus");
_npc = NTC_FindUnit(NTC_UNIT_NPC, NTC_NPC_ID_ORMUS, 5);
if(_npc)
{
if(NTT_DoInteract(_npc))
{
if(_NTTMGR_BuyPots || _NTTMGR_BuyTP || _NTTMGR_DoID || _NTTMGR_SellCainItems)
{
if(NTT_DoTrade(_npc))
{
if(_NTTMGR_BuyPots)
NTT_FillBelt(_npc);
if(_NTTMGR_BuyTP)
NTT_FillTome(_npc, 1);
if(_NTTMGR_DoID)
NTTMGR_IDItems(_npc);
if(_NTTMGR_SellCainItems)
NTTMGR_SellItems(_npc);
}
}
me.Cancel(1);
}
}
}
Step [8]:Add the
BOLDfunction NTTMGR_VisitJamella(gamble)
{
var _npc;
NTTM_TownMove("jamella");
_npc = NTC_FindUnit(NTC_UNIT_NPC, NTC_NPC_ID_JAMELLA, 5);
if(_npc)
{
if(gamble)
{
while(NTC_MyGold() > NTConfig_GambleStopGold)
{
if(NTT_DoInteract(_npc))
{
if(NTT_DoTrade(_npc, 1))
NTT_GambleIt(_npc);
me.Cancel(1);
}
else
break;
}
}
else
{
if(NTT_DoInteract(_npc))
{
if(_NTTMGR_BuyPots || _NTTMGR_BuyTP || _NTTMGR_BuyKey || _NTTMGR_DoID || _NTTMGR_SellCainItems)
{
if(NTT_DoTrade(_npc))
{
if(_NTTMGR_BuyPots){
NTT_FillBelt(_npc);
Print("0");}
if(_NTTMGR_BuyTP)
NTT_FillTome(_npc, 1);
if(_NTTMGR_BuyKey)
NTT_FillKey(_npc);
if(_NTTMGR_DoID)
NTTMGR_IDItems(_npc);
if(_NTTMGR_SellCainItems)
NTTMGR_SellItems(_npc);
}
}
me.Cancel(1);
}
}
}
}
Step [9]: Add the
BOLDfunction NTTMGR_VisitMalah()
{
var _npc;
NTTM_TownMove("malah");
_npc = NTC_FindUnit(NTC_UNIT_NPC, NTC_NPC_ID_MALAH, 5);
if(_npc)
{
if(NTT_DoInteract(_npc))
{
if(_NTTMGR_BuyPots || _NTTMGR_BuyTP || _NTTMGR_BuyKey || _NTTMGR_DoID || _NTTMGR_SellCainItems)
{
if(NTT_DoTrade(_npc))
{
if(_NTTMGR_BuyPots)
NTT_FillBelt(_npc);
if(_NTTMGR_BuyTP)
NTT_FillTome(_npc, 1);
if(_NTTMGR_BuyKey)
NTT_FillKey(_npc);
if(_NTTMGR_DoID)
NTTMGR_IDItems(_npc);
if(_NTTMGR_SellCainItems)
NTTMGR_SellItems(_npc);
}
}
me.Cancel(1);
}
}
}
Step[10]: Copy this code and paste it at the bottom:
function NTTMGR_SellItems(npc)
{
for(var i=0;i<_uniditems.length;i++)
{
switch(NTSI_CheckItem(_uniditems[i]))
{
case 1:
NTC_SendLogToOOG(NTC_LOG_ITEM, "Kept " + NTC_ItemQualityToMGRColor[_uniditems[i].quality] + _uniditems[i].name.split("\n")[0] + ";" + _uniditems[i].itemdesc);
case 2:
break;
default:
NTT_ShopItem(_uniditems[i], npc, 1);
break;
}
}
_uniditems.splice(0, _uniditems.length);
}Save and close NTTownManager.
Step [11]:Now open your character config file and add this line at the top:
NTConfig_UseCainToID = true;