var gameMinLength = 60000; // time in milliseconds, minimum game length, 180 seconds default (1 game/3 minutes)
var unableToConnectRetry = 5; // time in minutes to retry connecting on connection fail (real value is +/- 1 min)
var realmDownRetry = 260; // time in minutes to retry connecting on a realm down (default is 120 minutes)
var disconnectedRetry = 5; // time in minutes to retry on a disconnection (usually ip ban related)
var cdkeyInUseRetry = 5; // time in minutes to retry on a cdkey in use error message (set to 0 to stop)
var connectingToBnetTimeout = 20000; // time in milliseconds to wait for a login to time out and click cancel and retry
var characterScreenTimeout = 5000; // time in milliseconds to wait for character screen to appear
var pleaseWaitTimeout = 2000; // time in milliseconds to wait for a please wait popup
var createGameThreshold = 5000; // time in milliseconds to wait between making games
var createGameThresholdRandom = 1000; // time in milliseconds to randomly add +/- to the game create time
var createGameTimeout = 15000; // time in milliseconds to register a failed to create game
var waitInLineTimeout = 60000; // time in milliseconds to wait in lines for a create game (60 second default)
var characterSelectDelay = 1000; // time in milliseconds to wait before selecting a character on the char screen
var loginDelay = 1000; // time in milliseconds to wait before submitting login information
var clickDelay = 500; // wait X milliseconds before next action after a click event
var textDelay = 500; // wait X milliseconds before next action after inserting text into a textbox
var clickDelayRandom = 500; // random amount of time to add to a click
var textDelayRandom = 500; // random amount of time to add to a text set
var gameDoesNotExistDelayMin = 500; // how long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes
var gameDoesNotExistDelayMax = 500; // how long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes
var gameDoesNotExistTimeout = 1000; // how long to wait for the dialog to disappear (default 30 seconds, don't change this)
var joinChatAfterGame = true; // join chat after leaving a game
var joinRandomChannel = false; // if this is true, will join a random channel, otherwise it will use the channel below..
var joinChannelInChat = "mijy"; // leave blank to not join a private channel
var waitBeforeEnterChatMin = 1000; // min how long to wait before entering chat
var waitBeforeEnterChatMax = 2000; // max how long to wait before entering chat
var waitInChatBeforeActionsMin = 2000; // min how long to wait before joining channel
var waitInChatBeforeActionsMax = 3000; // max how long to wait before joining channel
var JoinFromChat = true;
var leaderAccountName = "mijy2011"; // leader account name here
var gamepassword = '';
var samegame = '';
var oldgame = '';
var check = 1;
// DONT EDIT ANYTHING BELOW THIS
// D2NT Manager Command
const D2NT_MGR_LOADING = 1;
const D2NT_MGR_READY = 2;
const D2NT_MGR_LOGIN = 3;
const D2NT_MGR_CREATE_GAME = 4;
const D2NT_MGR_INGAME = 5;
const D2NT_MGR_RESTART = 6;
const D2NT_MGR_CHICKEN = 7;
const D2NT_MGR_PRINT_STATUS = 8;
const D2NT_MGR_PRINT_LOG = 9;
var lastGameMade = GetTickCount();
var lastGameStatus = 0;
var nextGameMake = 0;
var inGameAt = 0;
var chatActionsDone = false;
var lastGameFailed = false;
Include("libs/controlInfo.ntl");
//Include("joinBotSettings.ntl");
var controlData = new controlInfo();
var game = '';
function NTMain()
{
Delay(1000);
var _ingame = false;
controlData.clickDelay = clickDelay;
controlData.textDelay = textDelay;
controlData.clickDelayRandom = clickDelayRandom;
controlData.textDelayRandom = textDelayRandom;
while(1)
{
if(me.ingame)
{
if(!inGameAt)
inGameAt = GetTickCount();
if(!_ingame)
{
if(Load("NTBot/NTBotGame.ntj"))
{
_ingame = true;
if(me.playtype > 0)
sendEventToOOG(D2NT_MGR_INGAME, "In Game[IP:" + me.gameserverip.split(".")[3] + "]", 0);
else
sendEventToOOG(D2NT_MGR_INGAME, "In Game", 0);
lastGameStatus = 2; // in game successful
}
}
Delay(1000);
}
else
{
if(_ingame)
{
_ingame = false;
sendEventToOOG(D2NT_MGR_READY, "", 0);
}
locationAction(controlData.getLocation());
Delay(500);
}
}
}
function locationAction(location)
{
switch(location.id)
{
case 3: // Lobby Chat
if(!chatActionsDone)
{
chatActionsDone = true;
Delay(Random(waitInChatBeforeActionsMin, waitInChatBeforeActionsMax));
if(joinRandomChannel || joinChannelInChat != "")
{
Say("/join " + (joinRandomChannel ? getRandomString(Random(3,10)) : joinChannelInChat));
Delay(1000);
}
}
if(JoinFromChat){
game = '';
Delay(1000);
if(chat = controlData.get(controlData.controls.lobby.chat.textBox.channelText))
{
var errors = '';
var found_leader = false;
var linewithname = '';
lines = chat.GetText();
if (lines.length > 1)
for (var friend = 0; friend < lines.length; friend++)
{
if (undefined!==lines[friend + 1])
linewithname = lines[friend + 1];
if (undefined!==lines[friend + 1])
linewithname = lines[friend + 2];
if (undefined!==linewithname && linewithname.length > 0)
if ((lines[friend + 1].lastIndexOf('game called') > -1 || linewithname.lastIndexOf('called') > -1)&& lines[friend].lastIndexOf(leaderAccountName) > -1)
{
game = '';
found_leader = true;
var regOfflineEnglish=/^\d\s?:\s?(\w*)\s?,\s?offline\s*$/gi;
if (lines[friend].match(regOfflineEnglish))
{
errors += (errors == '' ? '' : ' ') + 'leader is offline';
Delay(5000);
}
linewithname = linewithname.replace(/^\s+/,"");
if (linewithname.lastIndexOf('called') > -1)
game = linewithname.substring(linewithname.lastIndexOf('called')+7,linewithname.lastIndexOf('.'));
else
{
game = linewithname.substring(0,linewithname.lastIndexOf('.'));
}
linewithname = '';
if (game != '' && game != samegame && game != oldgame)
{
controlData.click(controlData.controls.lobby.button.join);
Delay(2000);
controlData.setText( controlData.controls.lobby.join.editBox.gameName, game);
Delay (2000);
controlData.setText( controlData.controls.lobby.join.editBox.password, gamepassword);
Delay (2000);
controlData.click(controlData.controls.lobby.join.button.joinGame);
check = 1;
}
else
{
if(!errors)
{
errors = 'leader is not in game.';
}
}
}
}
if (!found_leader && joinChannelInChat)
{
if (errors)
Say('Errors : ' + errors);
else
// Say('I couldn\'t find the leader in my friend list.');
Delay(1500);
}
}
else
{
//if (joinChannelInChat)
// Say('I can\'t read the chat!');
Delay(1500);
}
}
errors = '';
if(game != '')
samegame = game;
break;
case 1: // Lobby
if(check == 1)
{
sendEventToOOG(D2NT_MGR_CREATE_GAME, location.name, 0);
outputGameLength();
lastGameStatus = 0;
setNextGameMake();
sendEventToOOG(D2NT_MGR_PRINT_STATUS, location.name, 0);
check = check + 1;
}
if(GetTickCount() >= nextGameMake)
{
lastGameFailed = false;
switch(lastGameStatus)
{
case 0:
controlData.click(controlData.controls.lobby.button.create);
nextGameMake = GetTickCount() + createGameTimeout; // set our timeout
sendEventToOOG(D2NT_MGR_PRINT_STATUS, location.name, 0);
break;
case 1: // game failed, rollover to reset timer
inGameAt = GetTickCount(); // reset inGameAt, to wait how long we should have waited..
lastGameFailed = true;
case 2:
outputGameLength();
lastGameStatus = 0;
setNextGameMake();
sendEventToOOG(D2NT_MGR_PRINT_STATUS, location.name, 0);
break;
}
}
else
timeoutDelay(nextGameMake-GetTickCount(), location);
break;
case 2: // Waiting In Line
if(GetTickCount()-lastGameMade > waitInLineTimeout)
controlData.click(controlData.controls.lobby.inLine.button.cancel);
break;
case 4: // Create Game
if(!controlData.get(controlData.controls.lobby.create.editBox.gameName))
{
controlData.click(controlData.controls.lobby.button.join);
Delay (500);
controlData.click(controlData.controls.lobby.button.create);
Delay (500);
}
sendEventToOOG(D2NT_MGR_CREATE_GAME, location.name, 0);
RunGC(); // run garbage collector between each game
locationTimeout(5000, location);
lastGameMade = GetTickCount();
lastGameStatus = 1; // pending creation
break;
case 5: // Join Game
if(!controlData.get(controlData.controls.lobby.join.editBox.gameName))
{
controlData.click(controlData.controls.lobby.button.create);
Delay (1000);
controlData.click(controlData.controls.lobby.button.join);
Delay (1000);
}
if (game != '')
{
controlData.setText( controlData.controls.lobby.join.editBox.gameName, game);
Delay (100);
//controlData.setText( controlData.controls.lobby.join.editBox.password, gamepassword);
//Delay (100);
controlData.click(controlData.controls.lobby.join.button.joinGame);
}
check = 1;
lastGameStatus = 1; // pending creation
break;
case 6: // Ladder
break;
case 7: // Channel List
break;
case 8: // Main Menu
if(controlData.getCurrentRealmIndex() == me.gatewayid)
{
outputGameLength();
controlData.click(controlData.gameTypes[me.playtype]);
}
else
controlData.click(controlData.controls.mainMenu.button.gateway);
break;
case 9: // Login
sendEventToOOG(D2NT_MGR_PRINT_STATUS, location.name, 0);
Delay(loginDelay);
controlData.setText(controlData.controls.login.editBox.accountName, me.account);
sendEventToOOG(D2NT_MGR_LOGIN, location.name, 0);
locationTimeout(5000, location);
break;
case 10: // Login Error (this is a fatal error, so stop)
sendEventToOOG(D2NT_MGR_RESTART, location.name, 10);
Delay(3500);
break;
case 11: // Unable To Connect
timeoutDelay(unableToConnectRetry*60*1000, location)
controlData.click(controlData.controls.login.unableToConnect.button.ok);
break;
case 12: // Character Select
var _time, _control;
sendEventToOOG(D2NT_MGR_PRINT_STATUS, location.name, 0);
for(_time = 0 ; _time < characterScreenTimeout ; _time += 500)
{
_control = controlData.get(controlData.controls.characterSelect.textBox.characterInfo[me.charloc]);
if(_control && _control.GetText() != undefined)
break;
Delay(500);
}
if(_time < characterScreenTimeout)
{
Delay(characterSelectDelay);
controlData.click(controlData.controls.characterSelect.textBox.characters[me.charloc], 0, 0, 1);
controlData.click(controlData.controls.characterSelect.textBox.characterInfo[me.charloc], 0, 0, 1);
// reset last game made, so it doesnt make a game immediately
inGameAt = 0;
setNextGameMake();
}
else
{
controlData.click(controlData.controls.characterSelect.button.exit);
timeoutDelay(realmDownRetry*60*1000, location);
}
break;
case 13: // Realm Down - Character Select screen
controlData.click(controlData.controls.characterSelect.button.exit);
timeoutDelay(realmDownRetry*60*1000, location);
break;
case 14: // Character Select - Disconnected
timeoutDelay(disconnectedRetry*60*1000, location);
controlData.click(controlData.controls.characterSelect.disconnected.button.ok);
break;
case 15: // New Character
break;
case 16: // Character Select - Please Wait popup
if(!locationTimeout(pleaseWaitTimeout, location))
controlData.click(controlData.controls.characterSelect.pleaseWait.button.cancel);
break;
case 17: // Lobby - Lost Connection - just click okay, since we're toast anyway
controlData.click(controlData.controls.lobby.lostConnection.button.ok);
break;
case 18: // D2 Splash
controlData.click(controlData.controls.d2Splash.textBox.copyright);
break;
case 19: // Login - Cdkey In Use
timeoutDelay(cdkeyInUseRetry*60*1000, location);
controlData.click(controlData.controls.login.cdkeyInUse.button.ok);
break;
case 20: // Single Player - Select Difficulty
RunGC(); // run garbage collector between each game
controlData.click(controlData.singlePlayerDifficulties[me.diff]);
break;
case 21: // Main Menu - Connecting
if(!locationTimeout(connectingToBnetTimeout, location))
controlData.click(controlData.controls.mainMenu.connecting.button.cancel);
break;
case 22: // Login - Invalid Cdkey (classic or xpac)
sendEventToOOG(D2NT_MGR_RESTART, location.name, 3600);
Delay(3500);
break;
case 23: // Character Select - Connecting
if(!locationTimeout(characterScreenTimeout, location))
controlData.click(controlData.controls.characterSelect.button.exit);
break;
case 24: // Server Down - not much to do but wait..
break;
case 25: // Lobby - Please Wait
if(!locationTimeout(pleaseWaitTimeout, location))
controlData.click(controlData.controls.lobby.pleaseWait.button.cancel);
break;
case 26: // Lobby - Game Name Exists
//sendEventToOOG(D2NT_MGR_PRINT_LOG, "Game already exists", 0);
//inGameAt = 0;
//lastGameStatus = 0;
//setNextGameMake();
this.controls.lobby.button.quit
locationTimeout(15000, location);
break;
case 27: // Gateway Select
controlData.clickRealmEntry(me.gatewayid);
controlData.click(controlData.controls.gateway.button.ok);
break;
case 28: // Lobby - Game Does Not Exist
Delay(160000); // 40 seconds longer then leader's min game time, edit yourself
controlData.click(controlData.controls.lobby.button.quit)
Delay(1000);
controlData.click(controlData.controls.characterSelect.textBox.characters[me.charloc], 0, 0, 1);
controlData.click(controlData.controls.characterSelect.textBox.characterInfo[me.charloc], 0, 0, 1)
oldgame = game;
break;
}
}
function sendEventToOOG(locationId, statusString, pendingTime)
{
return SendCopyData("D2NT Manager", null, (locationId<<16)|pendingTime, statusString);
}
function setNextGameMake()
{
lastGameMade = GetTickCount();
nextGameMake = lastGameMade + createGameThreshold + Random(0-createGameThresholdRandom, createGameThresholdRandom) + inGameAt;
inGameAt = 0;
chatActionsDone = false;
}
function outputGameLength()
{
if(inGameAt)
{
duration = GetTickCount() - inGameAt;
inGameAt = (duration < gameMinLength ? gameMinLength - duration : 0);
}
}
function locationTimeout(time, location)
{
endtime = GetTickCount() + time;
while(controlData.getLocation().id == location.id && endtime > GetTickCount())
{
sendEventToOOG(D2NT_MGR_PRINT_STATUS, location.name + " (" + parseInt((endtime-GetTickCount())/1000) + "s)", 0);
Delay(500);
}
return (controlData.getLocation().id != location.id);
}
function timeoutDelay(time, location)
{
endtime = GetTickCount() + time;
while(endtime > GetTickCount())
{
sendEventToOOG(D2NT_MGR_PRINT_STATUS, location.name + " (" + parseInt((endtime-GetTickCount())/1000) + "s)", 0);
Delay(1000);
}
}
function getRandomString(_length)
{
_retString = "";
_charSet = "0123456789abcdefghijklmnopqrstuvwxyz";
while(_length--)
{
_retString += _charSet.charAt(Random(0, _charSet.length-1));
Delay(1);
}
return _retString;
}
thats the NTBotLeech
function NTMain()
{
Include("libs/common/NTCommon.ntl");
NTC_IncludeLibs();
NTC_IncludeConfig("NTBot/char_configs");
var i;
var _wave;
var _starttick;
NT_LoadConfig();
NTSI_LoadNIPFiles("NTBot/item_configs");
NTA_Initialize();
if(!NTTM_CheckAct())
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_CheckAct()");
return;
}
NTTMGR_TownManager();
if(!NTTM_TownMove("waypoint"))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_TownMove()");
return;
}
if(!NTM_TakeWaypoint(129))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeWaypoint()");
return;
}
NTP_DoPrecast(true);
for(i = 0 ; i < 2 ; i++)
{
if(!NTM_MoveToStair(me.areaid, 130+i))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToStair()");
return;
}
if(!NTM_TakeStair(130+i))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeStair()");
return;
}
}
if(!NTM_MoveTo(me.areaid, 15112, 5068))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveTo()");
return;
}
NTA_ClearPosition(20, true, 2);
if(NTConfig_PublicMode)
{
NTM_MoveTo(me.areaid, 15112, 5004, 1, true);
NTA_ClearPosition(20, true, 2);
NTM_MoveTo(me.areaid, 15116, 5004);
NTM_MakeTP();
Say("TP up, Be careful!");
}
NT_ClearThroneInt();
if(NTConfig_PublicMode)
{
NTM_MoveTo(me.areaid, 15112, 5004, 1, true);
NTM_MakeTP();
Say("Tp safe, Help clear wave 2 :)");
}
while(1)
{
if(me.classid == NTC_CHAR_CLASS_PALADIN || me.classid == NTC_CHAR_CLASS_BARBARIAN)
NTM_MoveTo(me.areaid, 15092, 5028);
else
NTM_MoveTo(me.areaid, 15092, 5040);
if(me.GetState(2))
NTC_PutSkill(109, NTC_HAND_RIGHT);
for(i = 0 ; i < 6 ; i++)
{
_wave = NT_ThroneCheckInt();
if(_wave > 0)
break;
NTC_Delay(500);
}
_starttick = GetTickCount();
while(_wave == 0)
{
if(!NT_ThronePreAttackInt())
NTC_Delay(200);
if(GetTickCount()-_starttick > 15000)
{
NT_ClearThroneInt();
_starttick = GetTickCount();
}
_wave = NT_ThroneCheckInt();
}
switch(_wave)
{
case 1:
NTA_ClearPosition(40, true, 1);
NTP_DoPrecast(true);
break;
case 3:
NTA_ClearPosition(40, true, 2);
NT_CheckHydraInt();
break;
case 4:
NTA_ClearPosition(40, true, 2);
break;
case 5:
NTA_ClearPosition(40, true);
break;
default:
NTA_ClearPosition(40, true, 1);
break;
}
if(_wave == 5)
break;
}
if(NTConfig_KillBaal)
{
var _portal;
if(NTConfig_PublicMode)
Say("Kill that mofo!");
if(!NTTMGR_CheckSafe(NTConfig_CheckSelfSafe|0x01, NTConfig_CheckMercSafe))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTMGR_CheckSafe()");
return;
}
NTM_MoveTo(me.areaid, 15092, 5010);
NTP_DoPrecast(true);
while(NTC_FindUnit(NTC_UNIT_MONSTER, 543))
NTC_Delay(500);
_portal = NTC_FindUnit(NTC_UNIT_OBJECT, 563, 1);
if(!_portal)
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTC_FindUnit()");
return;
}
if(!NTM_UsePortal("Portal", 132, null, _portal))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_UsePortal()");
return;
}
NTM_MoveTo(me.areaid, 15138, 5916);
if(!NTA_KillMonster(544))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTA_KillMonster()");
return;
}
NTSI_PickItems();
}
if(NTConfig_PublicMode)
Say("2 Ez, Next game in ~15 seconds!!");
NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");
}
// Internal function
function NT_ClearThroneInt()
{
var _attackpos = [15112, 5068, 15075, 5065, 15114, 5045, 15114, 5012, 15095, 5024, 15078, 5013, 15092, 5040];
for(var i = 0 ; i < _attackpos.length ; i += 2)
{
NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);
NTA_ClearPosition(25, true, 2);
}
}
function NT_ThroneCheckInt()
{
var _monster;
if(!NTC_FindUnit(NTC_UNIT_MONSTER, 543))
return 5;
_monster = NTC_FindUnit(NTC_UNIT_MONSTER);
if(_monster)
{
do
{
if(NTA_IsValidMonster(_monster))
{
if(_monster.classid == 23 || _monster.classid == 62)
return 1;
if(_monster.classid == 105 || _monster.classid == 381)
return 2;
if(_monster.classid == 557)
return 3;
if(_monster.classid == 558)
return 4;
if(_monster.classid == 571)
return 5;
}
} while(_monster.GetNext());
}
return 0;
}
function NT_ThronePreAttackInt()
{
if(me.classid == NTC_CHAR_CLASS_SORCERESS)
{
if(NTConfig_AttackSkill[3] == 56 || NTConfig_AttackSkill[3] == 59)
return NTC_CastSkill(NTConfig_AttackSkill[3], 2, 15092, 5028);
}
else if(me.classid == NTC_CHAR_CLASS_PALADIN)
{
if(NTConfig_AttackSkill[3] == 112)
{
if(NTConfig_AttackSkill[4] > 0)
NTC_PutSkill(NTConfig_AttackSkill[4], NTC_HAND_RIGHT);
return NTC_CastSkill(NTConfig_AttackSkill[3], 2);
}
}
return false;
}
function NT_CheckHydraInt()
{
var _hydra1, _hydra2, _hydra3;
_hydra1 = NTC_FindUnit(NTC_UNIT_MONSTER, 351);
_hydra2 = NTC_FindUnit(NTC_UNIT_MONSTER, 352);
_hydra3 = NTC_FindUnit(NTC_UNIT_MONSTER, 353);
if((_hydra1 && _hydra1.GetStat(172) != 2 && _hydra1.GetState(105))
|| (_hydra2 && _hydra2.GetStat(172) != 2 && _hydra2.GetState(105))
|| (_hydra3 && _hydra3.GetStat(172) != 2 && _hydra3.GetState(105)))
{
NTM_MoveTo(me.areaid, 15112, 5004);
if(me.GetState(2))
NTC_PutSkill(109, NTC_HAND_RIGHT);
NTC_PingDelay(3000);
}
}
thats my NTBaal script