Author Topic: NT_LoadConfig not defined ?  (Read 3023 times)

Offline Pukon

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NT_LoadConfig not defined ?
« on: September 08, 2010, 06:41:02 PM »
Hai guys

Ive been setting up the bot tonight, and i seem to get this one everytime. NT_LoadConfig not defined. (17 something)

i've checked the forum and found a couple og these errors and tried workin it out myself that way. Im sure the nt config is spelled correct as my char name is Flairity and the name of the file is NTConfig_Sorceress_Flairity.
This have been pestering me for a couple of hours now and i seem to have lost hope, maybe its my tired eyes, or maybe im just retarded, but i hope someone can point out a obvious thing which will make this run smoothly :)

Im on europe non ladder, not that i think it makes any diffrence :P

My script:
Code: [Select]
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------

        //NTConfig_Script.push("NTDiabloLeechFight.ntj");
        //NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true; 
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 100; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 0; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "mp";

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");

NTConfig_NIPFilePath.push("advance/normal.nip");
NTConfig_NIPFilePath.push("advance/magic_rare.nip");
NTConfig_NIPFilePath.push("advance/set.nip");
NTConfig_NIPFilePath.push("advance/unique.nip");
NTConfig_NIPFilePath.push("advance/craft.nip");

//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

//***** Include the following, Primary item must be setted in item_configs folder *****

//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling
NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 47; // Primary skill to boss.
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 47; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 64; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

Check self safe in field (NOT in town). Set to 0 if you won't
0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04|0x40;
Check merc's safe in field (NOT in town). Set to 0 if you won't
0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}

PureKaoz.com - D2NT, Diablo 3 & Starcaft 2 Hacks

NT_LoadConfig not defined ?
« on: September 08, 2010, 06:41:02 PM »

cooptheking

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Re: NT_LoadConfig not defined ?
« Reply #1 on: September 08, 2010, 07:23:12 PM »
Code: [Select]
NTConfig_FreeSpace = 4;      // Number of free columns. If less full columns are free stashing is set.
this isn't set properly (not that its causing the error)..but you need to set this to match your diagram :)

A load config error could be LOTS of things
So im assuming your character is sorceress?

Also can you please turn "file extentions" on (in your folder options) so you can see the FULL file name
because it should be named NTConfig_Sorceress_XLKJKDJ.ntl

Also, are you using version 3.0  or 3.1  (if your unsure mouse of your D2NT Manager.exe and see if its
3.0.0.0
or
3.0.0.1
if its 3.0.0.0  please remove your character name from the file name (as its not neccesary)

PureKaoz.com - D2NT, Diablo 3 & Starcaft 2 Hacks

Re: NT_LoadConfig not defined ?
« Reply #1 on: September 08, 2010, 07:23:12 PM »

Offline Pukon

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Re: NT_LoadConfig not defined ?
« Reply #2 on: September 09, 2010, 03:54:11 AM »
Yes, a sorceress, i forgot to mention.

Im using 3.0.0.0 - and i renamed the file NTConfig_Sorceress_XLKJKDJ.ntl as you told me, but i still get the error :O i double checked everything now and i still cant figure it out.

also i fixed the freespace config, so it matches.

Offline mythosis

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Re: NT_LoadConfig not defined ?
« Reply #3 on: September 09, 2010, 07:18:56 AM »
Useful Links Topic
http://purekaoz.com/index.php/topic,801.0.html

At the bottom of that post are 2 D2NT Packages.
D2NT31_NTBot42.zip is version 3.1. Its fresh from the factory, so to speak.
[PK]D2NT is version 3.0. It has some PK-added scripts/mods.

Try setting up the 3.1 version. There is also a link to setting up 3.0 guide in there. It'll guide you the same through 3.1. Please follow the guide.
If all that doesn't work (it will), post again with your char_config and all that other other good stuff.

PureKaoz.com - D2NT, Diablo 3 & Starcaft 2 Hacks

Re: NT_LoadConfig not defined ?
« Reply #3 on: September 09, 2010, 07:18:56 AM »

cooptheking

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Re: NT_LoadConfig not defined ?
« Reply #4 on: September 09, 2010, 10:38:43 AM »
Yes, a sorceress, i forgot to mention.

Im using 3.0.0.0 - and i renamed the file NTConfig_Sorceress_XLKJKDJ.ntl as you told me, but i still get the error :O i double checked everything now and i still cant figure it out.

also i fixed the freespace config, so it matches.
that is your problem
when using 3.0.0.0 (aka 3.0) it does NOT Support naming character files
so rename your character file NTConfig_Sorceress.ntl
then try

PureKaoz.com - D2NT, Diablo 3 & Starcaft 2 Hacks

Re: NT_LoadConfig not defined ?
« Reply #4 on: September 09, 2010, 10:38:43 AM »

Offline Pukon

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Re: NT_LoadConfig not defined ?
« Reply #5 on: September 10, 2010, 01:27:31 PM »
Yes, indeed it made the trick, thx alot, nice and fast service! :D

Offline BlackOut ?

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Re: NT_LoadConfig not defined ?
« Reply #6 on: September 10, 2010, 08:08:01 PM »


A load config error could be LOTS of things
So im assuming your character is sorceress?

Also can you please turn "file extentions" on (in your folder options) so you can see the FULL file name
because it should be named NTConfig_Sorceress_XLKJKDJ.ntl

Also, are you using version 3.0  or 3.1  (if your unsure mouse of your D2NT Manager.exe and see if its
3.0.0.0
or
3.0.0.1
if its 3.0.0.0  please remove your character name from the file name (as its not neccesary)
[/quote]

?? O.o lol i got d2nt3.1 and i dont need to put my chars name in it lol and mine works just fine

cooptheking

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Re: NT_LoadConfig not defined ?
« Reply #7 on: September 10, 2010, 08:11:01 PM »
3.1 requires it.
You must not have a fully upgraded 3.1 if it doesn't require it

:)

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Re: NT_LoadConfig not defined ?
« Reply #7 on: September 10, 2010, 08:11:01 PM »

Offline BlackOut ?

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Re: NT_LoadConfig not defined ?
« Reply #8 on: September 10, 2010, 08:15:31 PM »
i had v3.0 then the 2 day v.3.1 came out i got it and havnt downloaded any others ;D so ya ur proly right

Offline mythosis

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Re: NT_LoadConfig not defined ?
« Reply #9 on: September 14, 2010, 04:19:46 PM »
Resloved & moved.

PureKaoz.com - D2NT, Diablo 3 & Starcaft 2 Hacks

Re: NT_LoadConfig not defined ?
« Reply #9 on: September 14, 2010, 04:19:46 PM »